BLT Bannerlord Info

Find all the infomation on Caffy's BLT Bannerlord Campaign - VIKINGS Edition!

Table of Contents

Commands

Channel Point Rewards

Classes

One Baby Boi

One Bonky Boi

One Punchy Boi

One Shieldy Boi

One Shooty Boi

One Stabby Boi

One Stoney Boi

One Tanky Boi

One Vampy Boi

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=10000⦷, 2=20000⦷, 3=40000⦷, 4=120000⦷, 5=360000⦷, 5=360000⦷, 6=1000000⦷

GiveCaffy100K Gives Caffy 100k of your adopted hero's gold.
GiveCaffy1M Gives Caffy 1M of your adopted hero's gold.
giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
powers Shows your available powers

Shows: Powers

S Joins the fight on Caffy's side. Costs 400 gold but zero channel points and can use custom shout !J [shout]

Side: Streamers side

Cost: 2000⦷

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
1M gold Adds 1,000,000 gold to your adopted hero.

Amount: 1000000⦷

250k XP Add 250,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 250000

Costs: 100000⦷

50k gold Adds 50,000 gold to your adopted hero.

Amount: 50000⦷

Adopt a Hero Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18

Starting Gold: 0

Inheritance: 100% of gold spent on equipment and retinue, up to 9 custom items

Starting Skills:

Skill Level
Athletics 50 to 75
Melee 50 to 75
Ranged 50 to 75
Scouting 100 to 125
Steward 100 to 125
Medicine 100 to 125
Engineering 100 to 125

Starting Equipment Tier: 1

Starting Class:

One Stabby Boi
Adopt a Superhero

Newly created wanderer

Starting Age Range: 19 to 21

Starting Gold: 100000

Inheritance: 100% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
One Handed 50 to 75
Two Handed 50 to 75
Polearm 50 to 75
Bow 50 to 75
Throwing 50 to 75
Crossbow 50 to 75
Riding 90 to 100
Athletics 90 to 100
Steward 150 to 175
Scouting 150 to 175
Medicine 150 to 175
Engineering 150 to 175

Starting Equipment Tier: 3

Starting Class:

One Stabby Boi
Attribute Point Adds an attribute point to named category. Costs 199 CP & 500,000 gold.

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 500000⦷

Companion Transfer 10,000 gold to the streamers character, from your hero.
Focus Point Adds a random skill focus. Costs 198 CP & 500,000 gold.

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 500000⦷

Free Money

Amount: 50000⦷

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Melee XP Adds 150,000 skill XP to a random melee skill. Costs 150 CP & 150,000 gold.

Skills: Melee

XP: 250000

Costs: 150000⦷

Ranged XP Adds 150,000 skill XP to a random ranged skill. Costs 150 CP & 150,000 gold.

Skills: Ranged

XP: 250000

Costs: 150000⦷

Rebel Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission

Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Heals: 2.0HP per second while summoned

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

One Baby Boi

Foot soldier specializing in doing damage with 2H Swords and throw axes and javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
One Baby Boi Tier 1 Example One Baby Boi Tier 2 Example One Baby Boi Tier 3 Example One Baby Boi Tier 4 Example One Baby Boi Tier 5 Example One Baby Boi Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Militia Pernach

Shield

Reinforced Large Round Shield
Mount

Camel

War Camel
Passive Power

Baby Boi

Speedy I: Swing Speed Multiplier: 200% Handling Multiplier: +50 Max Speed Multiplier: 120% Athletics: +25

Speedy II: Swing Speed Multiplier: 225% Handling Multiplier: +75 Max Speed Multiplier: 140% Athletics: +50

Speedy III: Swing Speed Multiplier: 250% Handling Multiplier: +100 Mount Speed: 160% Athletics: +100

Speedy IV: Swing Speed Multiplier: 275% Handling Multiplier: +125 Max Speed Multiplier: 180% Athletics: +150

Speedy V: Swing Speed Multiplier: 300% Handling Multiplier: +150 Max Speed Multiplier: 200% Athletics: +200

Small III: Scale 65%

Tough I: 125% HP

Tough II: 150% HP

Tough III: 175% HP

Tough IV: 200% HP

Hearty I: 90% damage

Hearty II: 80% damage

Hearty III: 70% damage

Hearty IV: 60% damage

Damage I: 150.0% dmg / Ignore 20% Armor / 20% Cut Through / 20% Stagger / AoE: 10dmg in 4m

Damage II: 200.0% dmg / Ignore 30% Armor / 30% Cut Through / 30% Stagger / AoE: 20dmg in 5m

Damage III: 250.0% dmg / Ignore 40% Armor / 40% Cut Through / 40% Stagger / AoE: 30dmg in 6m

Damage IV: 300.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger / AoE: 40dmg in 7m from Melee

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 60% BipedalRangedReloadSpeedMultiplier: +10Ranged: +25 Melee: +25

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% BipedalRangedReloadSpeedMultiplier: +20Ranged: +50 Melee: +50

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 40% BipedalRangedReloadSpeedMultiplier: +30Ranged: +100 Melee: +100

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 30% BipedalRangedReloadSpeedMultiplier: +40Ranged: +150 Melee: +150

Charger: Scale 50% Mount Speed: 250% Top Speed Reach Duration: 20% Armor Torso: -200 Handling Multiplier: -200 (on mount)

Active Power

Can't hurt me

[Defense I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Defense II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 TO 4

[Defense III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 5 TO 7

[Defense IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 8 TO 10

[Defense V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 11


One Bonky Boi

Foot soldier specializing in doing damage with 2H Swords and throw axes and javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
One Bonky Boi Tier 1 Example One Bonky Boi Tier 2 Example One Bonky Boi Tier 3 Example One Bonky Boi Tier 4 Example One Bonky Boi Tier 5 Example One Bonky Boi Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Sledgehammer

Crossbow

Bound Crossbow

Bolts

Light Quarrels
Mount

Horse

Battanian Thoroughbred
Passive Power

Bonky Boi

Damage I: 150.0% dmg / Ignore 20% Armor / 20% Cut Through / 20% Stagger / AoE: 10dmg in 4m

Damage II: 200.0% dmg / Ignore 30% Armor / 30% Cut Through / 30% Stagger / AoE: 20dmg in 5m

Damage III: 250.0% dmg / Ignore 40% Armor / 40% Cut Through / 40% Stagger / AoE: 30dmg in 6m

Damage IV: 300.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger / AoE: 40dmg in 7m from Melee

Damage V: 350.0% dmg / Ignore 60% Armor / 60% Cut Through / 60% Stagger / AoE: 50dmg in 8m

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 60% BipedalRangedReloadSpeedMultiplier: +10Ranged: +25 Melee: +25

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% BipedalRangedReloadSpeedMultiplier: +20Ranged: +50 Melee: +50

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 40% BipedalRangedReloadSpeedMultiplier: +30Ranged: +100 Melee: +100

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 30% BipedalRangedReloadSpeedMultiplier: +40Ranged: +150 Melee: +150

Ranger V: AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 20% BipedalRangedReloadSpeedMultiplier: +50Ranged: +200 Melee: +200

Speedy I: Swing Speed Multiplier: 200% Handling Multiplier: +50 Max Speed Multiplier: 120% Athletics: +25

Speedy II: Swing Speed Multiplier: 225% Handling Multiplier: +75 Max Speed Multiplier: 140% Athletics: +50

Speedy III: Swing Speed Multiplier: 250% Handling Multiplier: +100 Mount Speed: 160% Athletics: +100

Speedy IV: Swing Speed Multiplier: 275% Handling Multiplier: +125 Max Speed Multiplier: 180% Athletics: +150

Big I: Scale 150% AI Kick: +20 KickStunDurationMultiplier: 120%

Big II: Scale 160% AI Kick: +40 KickStunDurationMultiplier: 140%

Big III: Scale 170% AI Kick: +60 KickStunDurationMultiplier: 160%

Big IV: Scale 190% AI Kick: +80 KickStunDurationMultiplier: 180%

Tough I: 125% HP

Tough II: 150% HP

Tough III: 175% HP

Tough IV: 200% HP

Hearty I: 90% damage

Hearty II: 80% damage

Hearty III: 70% damage

Hearty IV: 60% damage

Explosive Projectiles I: 40% Unblockable / 40% Cut Through / 40% Stagger / AoE: 10dmg in 4m from Ranged

Explosive Projectiles II: 50% Unblockable / 50% Cut Through / 50% Stagger / AoE: 20dmg in 5m with from Ranged

Explosive Projectiles III: 60% Unblockable / 60% Cut Through / 60% Stagger / AoE: 30dmg in 6m with from Ranged

Explosive Projectiles IV: 70% Unblockable / 70% Cut Through / 70% Stagger / AoE: 40dmg in 7m with from Ranged

Explosive Projectiles V: 80% Unblockable / 80% Cut Through / 80% Stagger / AoE: 50dmg in 8m with from Ranged

Charger: Scale 50% Mount Speed: 250% Top Speed Reach Duration: 20% Armor Torso: -200 Handling Multiplier: -200 (on mount)

Active Power

Can't hurt me

[Defense I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Defense II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 TO 4

[Defense III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 5 TO 7

[Defense IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 8 TO 10

[Defense V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 11


One Punchy Boi

Foot soldier specializing in doing damage with 2H Swords and throw axes and javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
One Punchy Boi Tier 1 Example One Punchy Boi Tier 2 Example One Punchy Boi Tier 3 Example One Punchy Boi Tier 4 Example One Punchy Boi Tier 5 Example One Punchy Boi Tier 6 Example
Formation Infantry
Equipment

Shield

Reinforced Large Round Shield
Mount

Horse

Battanian Thoroughbred
Passive Power

Punchy Boi

Speedy I: Swing Speed Multiplier: 200% Handling Multiplier: +50 Max Speed Multiplier: 120% Athletics: +25

Speedy II: Swing Speed Multiplier: 225% Handling Multiplier: +75 Max Speed Multiplier: 140% Athletics: +50

Speedy III: Swing Speed Multiplier: 250% Handling Multiplier: +100 Mount Speed: 160% Athletics: +100

Speedy IV: Swing Speed Multiplier: 275% Handling Multiplier: +125 Max Speed Multiplier: 180% Athletics: +150

Speedy V: Swing Speed Multiplier: 300% Handling Multiplier: +150 Max Speed Multiplier: 200% Athletics: +200

Big I: Scale 150% AI Kick: +20 KickStunDurationMultiplier: 120%

Big II: Scale 160% AI Kick: +40 KickStunDurationMultiplier: 140%

Big III: Scale 170% AI Kick: +60 KickStunDurationMultiplier: 160%

Big IV: Scale 190% AI Kick: +80 KickStunDurationMultiplier: 180%

Tough I: 125% HP

Tough II: 150% HP

Tough III: 175% HP

Tough IV: 200% HP

Hearty I: 90% damage

Hearty II: 80% damage

Hearty III: 70% damage

Hearty IV: 60% damage

Damage II: 200.0% dmg / Ignore 30% Armor / 30% Cut Through / 30% Stagger / AoE: 20dmg in 5m

Damage III: 250.0% dmg / Ignore 40% Armor / 40% Cut Through / 40% Stagger / AoE: 30dmg in 6m

Damage IV: 300.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger / AoE: 40dmg in 7m from Melee

Damage V: 350.0% dmg / Ignore 60% Armor / 60% Cut Through / 60% Stagger / AoE: 50dmg in 8m

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% BipedalRangedReloadSpeedMultiplier: +20Ranged: +50 Melee: +50

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 40% BipedalRangedReloadSpeedMultiplier: +30Ranged: +100 Melee: +100

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 30% BipedalRangedReloadSpeedMultiplier: +40Ranged: +150 Melee: +150

Ranger V: AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 20% BipedalRangedReloadSpeedMultiplier: +50Ranged: +200 Melee: +200

Charger: Scale 50% Mount Speed: 250% Top Speed Reach Duration: 20% Armor Torso: -200 Handling Multiplier: -200 (on mount)

Active Power

Can't hurt me

[Defense I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Defense II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 TO 4

[Defense III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 5 TO 7

[Defense IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 8 TO 10

[Defense V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 11


One Shieldy Boi

Foot soldier specializing in doing damage with 2H Swords and throw axes and javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
One Shieldy Boi Tier 1 Example One Shieldy Boi Tier 2 Example One Shieldy Boi Tier 3 Example One Shieldy Boi Tier 4 Example One Shieldy Boi Tier 5 Example One Shieldy Boi Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Militia Pernach

Shield

Reinforced Large Round Shield

Shield

Reinforced Large Round Shield

Shield

Reinforced Large Round Shield
Mount

Horse

Battanian Thoroughbred
Passive Power

Shieldy Boi

Speedy I: Swing Speed Multiplier: 200% Handling Multiplier: +50 Max Speed Multiplier: 120% Athletics: +25

Speedy II: Swing Speed Multiplier: 225% Handling Multiplier: +75 Max Speed Multiplier: 140% Athletics: +50

Speedy III: Swing Speed Multiplier: 250% Handling Multiplier: +100 Mount Speed: 160% Athletics: +100

Speedy IV: Swing Speed Multiplier: 275% Handling Multiplier: +125 Max Speed Multiplier: 180% Athletics: +150

Speedy V: Swing Speed Multiplier: 300% Handling Multiplier: +150 Max Speed Multiplier: 200% Athletics: +200

Damage I: 150.0% dmg / Ignore 20% Armor / 20% Cut Through / 20% Stagger / AoE: 10dmg in 4m

Damage II: 200.0% dmg / Ignore 30% Armor / 30% Cut Through / 30% Stagger / AoE: 20dmg in 5m

Damage III: 250.0% dmg / Ignore 40% Armor / 40% Cut Through / 40% Stagger / AoE: 30dmg in 6m

Damage IV: 300.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger / AoE: 40dmg in 7m from Melee

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 60% BipedalRangedReloadSpeedMultiplier: +10Ranged: +25 Melee: +25

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% BipedalRangedReloadSpeedMultiplier: +20Ranged: +50 Melee: +50

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 40% BipedalRangedReloadSpeedMultiplier: +30Ranged: +100 Melee: +100

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 30% BipedalRangedReloadSpeedMultiplier: +40Ranged: +150 Melee: +150

Big I: Scale 150% AI Kick: +20 KickStunDurationMultiplier: 120%

Big II: Scale 160% AI Kick: +40 KickStunDurationMultiplier: 140%

Big III: Scale 170% AI Kick: +60 KickStunDurationMultiplier: 160%

Big IV: Scale 190% AI Kick: +80 KickStunDurationMultiplier: 180%

Tough I: 125% HP

Tough II: 150% HP

Tough III: 175% HP

Tough IV: 200% HP

Hearty I: 90% damage

Hearty II: 80% damage

Hearty III: 70% damage

Hearty IV: 60% damage

Charger: Scale 50% Mount Speed: 250% Top Speed Reach Duration: 20% Armor Torso: -200 Handling Multiplier: -200 (on mount)

Active Power

Can't hurt me

[Defense I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Defense II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 TO 4

[Defense III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 5 TO 7

[Defense IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 8 TO 10

[Defense V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 11


One Shooty Boi

Foot soldier specializing in doing damage with 2H Swords and throw axes and javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
One Shooty Boi Tier 1 Example One Shooty Boi Tier 2 Example One Shooty Boi Tier 3 Example One Shooty Boi Tier 4 Example One Shooty Boi Tier 5 Example One Shooty Boi Tier 6 Example
Formation Infantry
Equipment

Bow

Nordic Shortbow

Arrows

Barbed Arrows

Arrows

Barbed Arrows
Mount

Horse

Battanian Thoroughbred
Passive Power

Shooty Boi

Big I: Scale 150% AI Kick: +20 KickStunDurationMultiplier: 120%

Big II: Scale 160% AI Kick: +40 KickStunDurationMultiplier: 140%

Big III: Scale 170% AI Kick: +60 KickStunDurationMultiplier: 160%

Big IV: Scale 190% AI Kick: +80 KickStunDurationMultiplier: 180%

Big V: Scale 200% AI Kick: +100 KickStunDurationMultiplier: 200%

Tough I: 125% HP

Tough II: 150% HP

Tough III: 175% HP

Tough IV: 200% HP

Tough V: 225% HP

Hearty I: 90% damage

Hearty II: 80% damage

Hearty III: 70% damage

Hearty IV: 60% damage

Hearty V: 50% damage

Damage I: 150.0% dmg / Ignore 20% Armor / 20% Cut Through / 20% Stagger / AoE: 10dmg in 4m

Damage II: 200.0% dmg / Ignore 30% Armor / 30% Cut Through / 30% Stagger / AoE: 20dmg in 5m

Damage III: 250.0% dmg / Ignore 40% Armor / 40% Cut Through / 40% Stagger / AoE: 30dmg in 6m

Damage IV: 300.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger / AoE: 40dmg in 7m from Melee

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 60% BipedalRangedReloadSpeedMultiplier: +10Ranged: +25 Melee: +25

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% BipedalRangedReloadSpeedMultiplier: +20Ranged: +50 Melee: +50

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 40% BipedalRangedReloadSpeedMultiplier: +30Ranged: +100 Melee: +100

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 30% BipedalRangedReloadSpeedMultiplier: +40Ranged: +150 Melee: +150

Speedy I: Swing Speed Multiplier: 200% Handling Multiplier: +50 Max Speed Multiplier: 120% Athletics: +25

Speedy II: Swing Speed Multiplier: 225% Handling Multiplier: +75 Max Speed Multiplier: 140% Athletics: +50

Speedy III: Swing Speed Multiplier: 250% Handling Multiplier: +100 Mount Speed: 160% Athletics: +100

Speedy IV: Swing Speed Multiplier: 275% Handling Multiplier: +125 Max Speed Multiplier: 180% Athletics: +150

Explosive Projectiles I: 40% Unblockable / 40% Cut Through / 40% Stagger / AoE: 10dmg in 4m from Ranged

Explosive Projectiles II: 50% Unblockable / 50% Cut Through / 50% Stagger / AoE: 20dmg in 5m with from Ranged

Explosive Projectiles III: 60% Unblockable / 60% Cut Through / 60% Stagger / AoE: 30dmg in 6m with from Ranged

Explosive Projectiles IV: 70% Unblockable / 70% Cut Through / 70% Stagger / AoE: 40dmg in 7m with from Ranged

Charger: Scale 50% Mount Speed: 250% Top Speed Reach Duration: 20% Armor Torso: -200 Handling Multiplier: -200 (on mount)

Active Power

Can't hurt me

[Defense I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Defense II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 TO 4

[Defense III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 5 TO 7

[Defense IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 8 TO 10

[Defense V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 11


One Stabby Boi

Foot soldier specializing in doing damage with 2H Swords and throw axes and javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
One Stabby Boi Tier 1 Example One Stabby Boi Tier 2 Example One Stabby Boi Tier 3 Example One Stabby Boi Tier 4 Example One Stabby Boi Tier 5 Example One Stabby Boi Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Battanian Mountain Blade

ThrowingJavelins

Harpoon

ThrowingKnives

Throwing Knife
Mount

Horse

Battanian Thoroughbred
Passive Power

Stabby Boi

Damage I: 150.0% dmg / Ignore 20% Armor / 20% Cut Through / 20% Stagger / AoE: 10dmg in 4m

Damage II: 200.0% dmg / Ignore 30% Armor / 30% Cut Through / 30% Stagger / AoE: 20dmg in 5m

Damage III: 250.0% dmg / Ignore 40% Armor / 40% Cut Through / 40% Stagger / AoE: 30dmg in 6m

Damage IV: 300.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger / AoE: 40dmg in 7m from Melee

Damage V: 350.0% dmg / Ignore 60% Armor / 60% Cut Through / 60% Stagger / AoE: 50dmg in 8m

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 60% BipedalRangedReloadSpeedMultiplier: +10Ranged: +25 Melee: +25

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% BipedalRangedReloadSpeedMultiplier: +20Ranged: +50 Melee: +50

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 40% BipedalRangedReloadSpeedMultiplier: +30Ranged: +100 Melee: +100

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 30% BipedalRangedReloadSpeedMultiplier: +40Ranged: +150 Melee: +150

Ranger V: AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 20% BipedalRangedReloadSpeedMultiplier: +50Ranged: +200 Melee: +200

Speedy I: Swing Speed Multiplier: 200% Handling Multiplier: +50 Max Speed Multiplier: 120% Athletics: +25

Speedy II: Swing Speed Multiplier: 225% Handling Multiplier: +75 Max Speed Multiplier: 140% Athletics: +50

Speedy III: Swing Speed Multiplier: 250% Handling Multiplier: +100 Mount Speed: 160% Athletics: +100

Speedy IV: Swing Speed Multiplier: 275% Handling Multiplier: +125 Max Speed Multiplier: 180% Athletics: +150

Big I: Scale 150% AI Kick: +20 KickStunDurationMultiplier: 120%

Big II: Scale 160% AI Kick: +40 KickStunDurationMultiplier: 140%

Big III: Scale 170% AI Kick: +60 KickStunDurationMultiplier: 160%

Big IV: Scale 190% AI Kick: +80 KickStunDurationMultiplier: 180%

Tough I: 125% HP

Tough II: 150% HP

Tough III: 175% HP

Tough IV: 200% HP

Hearty I: 90% damage

Hearty II: 80% damage

Hearty III: 70% damage

Hearty IV: 60% damage

Explosive Projectiles I: 40% Unblockable / 40% Cut Through / 40% Stagger / AoE: 10dmg in 4m from Ranged

Explosive Projectiles II: 50% Unblockable / 50% Cut Through / 50% Stagger / AoE: 20dmg in 5m with from Ranged

Explosive Projectiles III: 60% Unblockable / 60% Cut Through / 60% Stagger / AoE: 30dmg in 6m with from Ranged

Explosive Projectiles IV: 70% Unblockable / 70% Cut Through / 70% Stagger / AoE: 40dmg in 7m with from Ranged

Explosive Projectiles V: 80% Unblockable / 80% Cut Through / 80% Stagger / AoE: 50dmg in 8m with from Ranged

Charger: Scale 50% Mount Speed: 250% Top Speed Reach Duration: 20% Armor Torso: -200 Handling Multiplier: -200 (on mount)

Active Power

Can't hurt me

[Defense I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Defense II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 TO 4

[Defense III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 5 TO 7

[Defense IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 8 TO 10

[Defense V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 11


One Stoney Boi

Foot soldier specializing in doing damage with 2H Swords and throw axes and javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
One Stoney Boi Tier 1 Example One Stoney Boi Tier 2 Example One Stoney Boi Tier 3 Example One Stoney Boi Tier 4 Example One Stoney Boi Tier 5 Example One Stoney Boi Tier 6 Example
Formation Infantry
Equipment

Stone

Plumbata Darts

Stone

Plumbata Darts

Stone

Plumbata Darts

Stone

Plumbata Darts
Mount

Horse

Battanian Thoroughbred
Passive Power

Tanky Boi

Damage I: 150.0% dmg / Ignore 20% Armor / 20% Cut Through / 20% Stagger / AoE: 10dmg in 4m

Damage II: 200.0% dmg / Ignore 30% Armor / 30% Cut Through / 30% Stagger / AoE: 20dmg in 5m

Damage III: 250.0% dmg / Ignore 40% Armor / 40% Cut Through / 40% Stagger / AoE: 30dmg in 6m

Damage IV: 300.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger / AoE: 40dmg in 7m from Melee

Damage V: 350.0% dmg / Ignore 60% Armor / 60% Cut Through / 60% Stagger / AoE: 50dmg in 8m

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 60% BipedalRangedReloadSpeedMultiplier: +10Ranged: +25 Melee: +25

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% BipedalRangedReloadSpeedMultiplier: +20Ranged: +50 Melee: +50

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 40% BipedalRangedReloadSpeedMultiplier: +30Ranged: +100 Melee: +100

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 30% BipedalRangedReloadSpeedMultiplier: +40Ranged: +150 Melee: +150

Ranger V: AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 20% BipedalRangedReloadSpeedMultiplier: +50Ranged: +200 Melee: +200

Big I: Scale 150% AI Kick: +20 KickStunDurationMultiplier: 120%

Big II: Scale 160% AI Kick: +40 KickStunDurationMultiplier: 140%

Big III: Scale 170% AI Kick: +60 KickStunDurationMultiplier: 160%

Big IV: Scale 190% AI Kick: +80 KickStunDurationMultiplier: 180%

Tough I: 125% HP

Tough II: 150% HP

Tough III: 175% HP

Tough IV: 200% HP

Hearty I: 90% damage

Hearty III: 70% damage

Hearty III: 70% damage

Hearty IV: 60% damage

Speedy I: Swing Speed Multiplier: 200% Handling Multiplier: +50 Max Speed Multiplier: 120% Athletics: +25

Speedy II: Swing Speed Multiplier: 225% Handling Multiplier: +75 Max Speed Multiplier: 140% Athletics: +50

Speedy III: Swing Speed Multiplier: 250% Handling Multiplier: +100 Mount Speed: 160% Athletics: +100

Speedy IV: Swing Speed Multiplier: 275% Handling Multiplier: +125 Max Speed Multiplier: 180% Athletics: +150

Explosive Projectiles I: 40% Unblockable / 40% Cut Through / 40% Stagger / AoE: 10dmg in 4m from Ranged

Explosive Projectiles II: 50% Unblockable / 50% Cut Through / 50% Stagger / AoE: 20dmg in 5m with from Ranged

Explosive Projectiles III: 60% Unblockable / 60% Cut Through / 60% Stagger / AoE: 30dmg in 6m with from Ranged

Explosive Projectiles IV: 70% Unblockable / 70% Cut Through / 70% Stagger / AoE: 40dmg in 7m with from Ranged

Explosive Projectiles V: 80% Unblockable / 80% Cut Through / 80% Stagger / AoE: 50dmg in 8m with from Ranged

Charger: Scale 50% Mount Speed: 250% Top Speed Reach Duration: 20% Armor Torso: -200 Handling Multiplier: -200 (on mount)

Active Power

Can't hurt me

[Defense I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Defense II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 TO 4

[Defense III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 5 TO 7

[Defense IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 8 TO 10

[Defense V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 11


One Tanky Boi

Foot soldier specializing in doing damage with 2H Swords and throw axes and javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
One Tanky Boi Tier 1 Example One Tanky Boi Tier 2 Example One Tanky Boi Tier 3 Example One Tanky Boi Tier 4 Example One Tanky Boi Tier 5 Example One Tanky Boi Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Broad Leaf Shaped Spear

Stone

Plumbata Darts

Stone

Plumbata Darts
Mount

Horse

Battanian Thoroughbred
Passive Power

Tanky Boi

Big I: Scale 150% AI Kick: +20 KickStunDurationMultiplier: 120%

Big II: Scale 160% AI Kick: +40 KickStunDurationMultiplier: 140%

Big III: Scale 170% AI Kick: +60 KickStunDurationMultiplier: 160%

Big IV: Scale 190% AI Kick: +80 KickStunDurationMultiplier: 180%

Big V: Scale 200% AI Kick: +100 KickStunDurationMultiplier: 200%

Tough I: 125% HP

Tough II: 150% HP

Tough III: 175% HP

Tough IV: 200% HP

Tough V: 225% HP

Hearty I: 90% damage

Hearty II: 80% damage

Hearty III: 70% damage

Hearty IV: 60% damage

Hearty V: 50% damage

Speedy I: Swing Speed Multiplier: 200% Handling Multiplier: +50 Max Speed Multiplier: 120% Athletics: +25

Speedy II: Swing Speed Multiplier: 225% Handling Multiplier: +75 Max Speed Multiplier: 140% Athletics: +50

Speedy III: Swing Speed Multiplier: 250% Handling Multiplier: +100 Mount Speed: 160% Athletics: +100

Speedy IV: Swing Speed Multiplier: 275% Handling Multiplier: +125 Max Speed Multiplier: 180% Athletics: +150

Damage I: 150.0% dmg / Ignore 20% Armor / 20% Cut Through / 20% Stagger / AoE: 10dmg in 4m

Damage II: 200.0% dmg / Ignore 30% Armor / 30% Cut Through / 30% Stagger / AoE: 20dmg in 5m

Damage III: 250.0% dmg / Ignore 40% Armor / 40% Cut Through / 40% Stagger / AoE: 30dmg in 6m

Damage IV: 300.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger / AoE: 40dmg in 7m from Melee

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 60% BipedalRangedReloadSpeedMultiplier: +10Ranged: +25 Melee: +25

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% BipedalRangedReloadSpeedMultiplier: +20Ranged: +50 Melee: +50

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 40% BipedalRangedReloadSpeedMultiplier: +30Ranged: +100 Melee: +100

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 30% BipedalRangedReloadSpeedMultiplier: +40Ranged: +150 Melee: +150

Explosive Projectiles I: 40% Unblockable / 40% Cut Through / 40% Stagger / AoE: 10dmg in 4m from Ranged

Explosive Projectiles II: 50% Unblockable / 50% Cut Through / 50% Stagger / AoE: 20dmg in 5m with from Ranged

Explosive Projectiles III: 60% Unblockable / 60% Cut Through / 60% Stagger / AoE: 30dmg in 6m with from Ranged

Explosive Projectiles IV: 70% Unblockable / 70% Cut Through / 70% Stagger / AoE: 40dmg in 7m with from Ranged

Charger: Scale 50% Mount Speed: 250% Top Speed Reach Duration: 20% Armor Torso: -200 Handling Multiplier: -200 (on mount)

Active Power

Can't hurt me

[Defense I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Defense II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 TO 4

[Defense III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 5 TO 7

[Defense IV: Absorb 20% of damage dealt as HP] requires CLASS LEVEL 8 TO 10

[Defense V: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 11


One Vampy Boi

Foot soldier specializing in doing damage with 2H Swords and throw axes and javelins.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
One Vampy Boi Tier 1 Example One Vampy Boi Tier 2 Example One Vampy Boi Tier 3 Example One Vampy Boi Tier 4 Example One Vampy Boi Tier 5 Example One Vampy Boi Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Hoe
Mount

Horse

Battanian Thoroughbred
Passive Power

Vampy Boi

Speedy I: Swing Speed Multiplier: 200% Handling Multiplier: +50 Max Speed Multiplier: 120% Athletics: +25

Speedy II: Swing Speed Multiplier: 225% Handling Multiplier: +75 Max Speed Multiplier: 140% Athletics: +50

Speedy III: Swing Speed Multiplier: 250% Handling Multiplier: +100 Mount Speed: 160% Athletics: +100

Speedy IV: Swing Speed Multiplier: 275% Handling Multiplier: +125 Max Speed Multiplier: 180% Athletics: +150

Speedy V: Swing Speed Multiplier: 300% Handling Multiplier: +150 Max Speed Multiplier: 200% Athletics: +200

Damage I: 150.0% dmg / Ignore 20% Armor / 20% Cut Through / 20% Stagger / AoE: 10dmg in 4m

Damage II: 200.0% dmg / Ignore 30% Armor / 30% Cut Through / 30% Stagger / AoE: 20dmg in 5m

Damage III: 250.0% dmg / Ignore 40% Armor / 40% Cut Through / 40% Stagger / AoE: 30dmg in 6m

Damage IV: 300.0% dmg / Ignore 50% Armor / 50% Cut Through / 50% Stagger / AoE: 40dmg in 7m from Melee

Big I: Scale 150% AI Kick: +20 KickStunDurationMultiplier: 120%

Big II: Scale 160% AI Kick: +40 KickStunDurationMultiplier: 140%

Big III: Scale 170% AI Kick: +60 KickStunDurationMultiplier: 160%

Big IV: Scale 190% AI Kick: +80 KickStunDurationMultiplier: 180%

Tough I: 125% HP

Tough II: 150% HP

Tough III: 175% HP

Tough IV: 200% HP

Hearty I: 90% damage

Hearty II: 80% damage

Hearty III: 70% damage

Hearty IV: 60% damage

Defense I: Absorb 5% of damage dealt as HP

Defense II: Absorb 10% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 60% BipedalRangedReloadSpeedMultiplier: +10Ranged: +25 Melee: +25

Ranger II: AI Shoot Frequency: 225% AI Wait Before Shoot Factor: 50% BipedalRangedReloadSpeedMultiplier: +20Ranged: +50 Melee: +50

Ranger III: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 40% BipedalRangedReloadSpeedMultiplier: +30Ranged: +100 Melee: +100

Ranger IV: AI Shoot Frequency: 275% AI Wait Before Shoot Factor: 30% BipedalRangedReloadSpeedMultiplier: +40Ranged: +150 Melee: +150

Charger: Scale 50% Mount Speed: 250% Top Speed Reach Duration: 20% Armor Torso: -200 Handling Multiplier: -200 (on mount)

Active Power

Retribution

[Retribution I: Reflect 40% damage] requires CLASS LEVEL 1

[Retribution II: Reflect 50% damage] requires CLASS LEVEL 2 TO 4

[Retribution III: Reflect 60% damage] requires CLASS LEVEL 5 TO 7

[Retribution IV: Reflect 70% damage] requires CLASS LEVEL 8 TO 10

[Retribution V: Reflect 80% damage] requires CLASS LEVEL 11


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

1

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

10

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.05

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

50

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

600

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

2500

Gold the hero gets for every kill
XP Per Kill

15000

XP the hero gets for every kill
XP Per Killed

10000

XP the hero gets for being killed
Heal Per Kill

5

HP the hero gets for every kill
Retinue Gold Per Kill

1000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

25

HP the hero's retinue gets for every kill
Relative Level Scaling

1

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

25

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

25000

Gold won if the heroes side wins
Win XP

25000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses
Lose XP

10000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.25

Min difficulty scaling multiplier
Difficulty Scaling Max

25

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Getting Kills 5

500⦷

500XP

Killing Spree 25

5000⦷

5000XP

Rampage 50

10000⦷

10000XP

Unstoppable 100

20000⦷

20000XP

Dominating 150

30000⦷

30000XP

Godlike 200

40000⦷

40000XP

Legendary 250

50000⦷

50000XP

Achievements

Name Requirements Reward
** General

Summons >= 300

2000000⦷

4000000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} **General's {ITEMNAME} (9x)

*** General

Summons >= 350

2500000⦷

5000000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} *** General's {ITEMNAME} (9x)

Angel Face

Total Viewer Kills >= 1

1000⦷

1000XP

Item: Weapon: 100% Tier 6: 100%

ArchEnemy

Attacks >= 200

1000000⦷

2000000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=UQtSgnog}ArchEnemy {ITEMNAME} (6x)

AWOL

Attacks >= 1

500⦷

5000XP

Item: Armor: 100% Tier 6: 100%

Black Angel

Total Viewer Kills >= 5

5000⦷

5000XP

Item: Weapon: 50%, Armor: 50% Tier 6: 50%, Custom: 50% {=xI41h8NA} Black Angel {ITEMNAME} (0.5x)

Bloodthirsty

Total Kills >= 10

10000⦷

10000XP

Item: Weapon: 50%, Armor: 50% Tier 6: 100%

Bloody

Total Kills >= 1

1000⦷

1000XP

Item: Armor: 100% Tier 6: 100%

Bronze

TotalTournament Final Wins >= 2

10000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} Bronze {ITEMNAME} (2x)

Brutal

Total Kills >= 1000

100000⦷

100000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Brutal {ITEMNAME} (4x)

Cannibal

Total Viewer Kills >= 10

10000⦷

10000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=xI41h8NA} Cannibal {ITEMNAME} (1x)

Captain

Summons >= 100

250000⦷

500000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}Captain's {ITEMNAME} (5x)

Colonel

Summons >= 200

1000000⦷

2000000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Colonel's {ITEMNAME} (7x)

Corporal

Summons >= 5

5000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Corporal's {ITEMNAME} (2x)

DED

Total Deaths >= 1

1000⦷

10000XP

DED10

Total Deaths >= 10

10000⦷

100000XP

DED100

Total Deaths >= 100

100000⦷

1000000XP

DED1000

Total Deaths >= 1000

1000000⦷

10000000XP

DED50

Total Deaths >= 50

50000⦷

500000XP

DED500

Total Deaths >= 500

500000⦷

5000000XP

Diamond

TotalTournament Final Wins >= 6

40000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} Diamond {ITEMNAME} (6x)

Doctor Death

Total Viewer Kills >= 50

50000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=xI41h8NA} Doctor Death {ITEMNAME} (2x)

Enemy

Attacks >= 150

500000⦷

1000000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=UQtSgnog}Enemy {ITEMNAME} (4x)

Force of Evil

Total Viewer Kills >= 100

100000⦷

100000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=xI41h8NA}Force of Evil {ITEMNAME} (3x)

Gas Man

Total Viewer Kills >= 500

200000⦷

200000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=xI41h8NA}Gas Man {ITEMNAME} (4x)

General

Summons >= 250

1500000⦷

3000000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}General's {ITEMNAME} (8x)

Gold

TotalTournament Final Wins >= 4

25000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} Gold {ITEMNAME} (4x)

Grandmaster

TotalTournament Final Wins >= 8

75000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} Grandmaster {ITEMNAME} (8x)

Headbanger

Total Viewer Kills >= 1000

300000⦷

300000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=xI41h8NA}Headbanger {ITEMNAME} (5x)

Huzzahg

TotalTournament Round Wins >= 1

1000⦷

50000XP

Item: Armor: 100% Tier 6: 100%

I Tried Mama

TotalTournament Round Losses >= 1

69⦷

50000XP

Item: Armor: 100% Tier 6: 100%

Iron

TotalTournament Final Wins >= 1

5000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} Iron {ITEMNAME} (1x)

Lieutenant

Summons >= 50

100000⦷

250000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=IvV04W31}Lieutenant's {ITEMNAME} (4x)

Major

Summons >= 150

500000⦷

1000000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Major's {ITEMNAME} (6x)

Master

TotalTournament Final Wins >= 7

50000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} Master {ITEMNAME} (7x)

Merciless

Total Kills >= 50

50000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Merciless {ITEMNAME} (1x)

Nemesis

Attacks >= 100

250000⦷

500000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=UQtSgnog}Nemesis {ITEMNAME} (3x)

Nuclear

Total Kills >= 2500

2500000⦷

2500000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Nuclear {ITEMNAME} (6x)

Platinum

TotalTournament Final Wins >= 5

30000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} Platinum {ITEMNAME} (5x)

Private

Summons >= 1

500⦷

5000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Private's {ITEMNAME} (1x)

Rebellious

Attacks >= 5

5000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Tier 6: 100%

Relentless

Total Kills >= 500

500000⦷

500000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Relentless {ITEMNAME} (3x)

Renegade

Attacks >= 50

100000⦷

250000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=UQtSgnog}Renegade {ITEMNAME} (2x)

Ruthless

Total Kills >= 100

100000⦷

100000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Ruthless {ITEMNAME} (2x)

Sergeant

Summons >= 20

50000⦷

100000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Sergeant's {ITEMNAME} (3x)

Silver

TotalTournament Final Wins >= 3

20000⦷

50000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB} Silver {ITEMNAME} (3x)

Stream Bully

Total Streamer Kills >= 10

100000⦷

100000XP

Stream Killer

Total Streamer Kills >= 1

10000⦷

10000XP

Stream Sniper

Total Streamer Kills >= 5

50000⦷

50000XP

Stream Wrecker

Total Streamer Kills >= 10

500000⦷

500000XP

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Wrecker's {ITEMNAME} (7x)

Traitorous

Attacks >= 20

50000⦷

100000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Traitorous {ITEMNAME} (1x)

Unstoppable

Total Kills >= 5000

5000000⦷

5000000XP

Item: Weapon: 50%, Armor: 50% Custom: 100% {=W47g8bCB}Unstoppable {ITEMNAME} (8x)

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Enabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Enabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Enabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Enabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Enabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Enabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

25000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

50000

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

10000

Gold won if the hero wins the tournaments
Win XP

10000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

0

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

1

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

0

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting